home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1994
/
june94.doc
/
000041_owner-lightwave-l _Thu Jun 16 17:28:51 1994.msg
< prev
next >
Wrap
Internet Message Format
|
1995-03-23
|
3KB
Return-Path: <owner-lightwave-l>
Received: by mail2.netcom.com (8.6.8.1/Netcom) id QAA07447; Thu, 16 Jun 1994 16:41:19 -0700
Received: from bronze.coil.com by mail2.netcom.com (8.6.8.1/Netcom) id QAA07309; Thu, 16 Jun 1994 16:40:25 -0700
Received: from localhost (kim@localhost) by bronze.coil.com (8.6.4/8.6.4) id TAA04249; Thu, 16 Jun 1994 19:44:11 -0400
Date: Thu, 16 Jun 1994 19:20:26 -0400 (EDT)
From: "D. Kim Stickler" <kim@bronze.coil.com>
Subject: Re: Lightwave Modeler
To: lightwave-l@netcom.com
In-Reply-To: <9406161644.AA10931@tekbspa.tss.com>
Message-ID: <Pine.3.07.9406161921.A3850-b100000@bronze.coil.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Sender: owner-lightwave-l@netcom.com
Precedence: list
Reply-To: lightwave-l@netcom.com
Regarding the question about LightWave tutorials, I highly recommend the
periodical "LightWave Pro" from Avid Publications. It's a little pricey,
but well worth it!
Write to AVID Publications
273 N. Mathilda
Sunnyvale, CA 94086
(I don't work for them. I'm just a big fan!)
Also, you might consider taking a course. A lot of art schools now
have 3D graphics classes. They may not use the Toaster, but the basics of
3D modeling are the same all over. (Toaster just happens to be the BEST
system!) Some makers of professional equipment, eg. WaveFront or Vertigo
hold classes for buyers. Sometimes they have "starving artist" discounts
for non-buyers. These classes always include a sound basis in 3D modeling.
AND, you could read manuals and tutorials for other 3D software.
Sculpt-Animate 4D has an excellent manual. Get Vertex (demo on Aminet) and
pay the shareware price. You get a nice simple 3D program that's easy to
learn. An excellent grounding in 3D basics for your LightWave modeling future.
For cowboy boots, try making the basic shape of the "foot" part as
a series of 2D slices, ie. polygons, and then use "SKIN" in the Multiply
menu. Then make a cylinder for the "shank" part. Use magnet or morph to
push them into shape, then parent them together in layout. (Mirror to make
the other boot.) There are a million ways to make anything, depending on
what you want in the end. READ THE MANUAL! PRACTICE! 3D can be very
difficult to learn for 2D artists. Thinking in 4 dimensions instead of 2
is hard for anybody.
Sorry, I went pedantic. Good luck with your models and always feel
free to ask dumb questions! (They're better than dumb mistakes!)
Kim Stickler
kim@bronze.coil.com
Columbus,Ohio